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HoloNET v3.0.2 Released! :)




Greetings Friends,


The day is finally upon us! That's right, the new super duper hyper fighter version of HoloNET is finally here! ;-)


A year in the making since the last release and below you will finally find out why! ;-)


This release is a MAJOR release and milestone, HoloNET has been re-written from the ground up with many improvements, bug fixes etc. Part of this includes making it compatible with the latest beta version of Holochain. It has also been upgraded to work with the latest version of .NET (v8.0) so has even further performance improvements, bug fixes, etc.


HoloNETClient has now been split out into HoloNETClientAppAgent, HoloNETClientApp & HoloNETClientAdmin so is now more in line with the rust and js clients so existing hc devs will now find it more familiar! ;-)


This release also features the new HoloNET ORM (Object Relational Maping) package. This consists of the HoloNETEntryBase, HoloNETAuditEntryBase, HoloNETCollection and HoloNETObservsableCollection classes. The first two can be extended to create your HoloNET Entry models that map directly onto your data structs in your rust hApp zome code. The second two are collections of these entries. You can then simply call basic CRUD methods on your classes such as Load, Save, Delete, etc making it very quick and easy to build hApps without having to worry about the lower complexities of Holochain or configure and use the Holochain Conductor or API's. You also get change tracking, version control & rollback functionality for free. More documentation will be coming soon for this...


HoloNET ORM allows any existing .net app/website/game/service to be rapidly and quickly converted to a Holochain hApp with very little code changes (you can simply add a new attribute to the properties in your models) and it will now map to your rust hApp structs (which WEB5 STAR ODK/HDK) can also dynamically generate (it generates rust and c# code). Your hAPP will also be metaverse ready because STAR is also a interoperable metaverse generator (hence the name! ;-) ) and can also connect & bridge to any web2 or web3 provider thanks to it being built on the WEB4 OASIS API.


This release also features a new HoloNET Manager UI (think Launcher/Dev Store for .net and then some!) which showcases all of the advanced features of HoloNET Client and HoloNET ORM. This has many generic backend and UI components that can be used to allow other .net devs to rapidly construct their own .net hApps using HoloNET HDK. Yes, that is right, this client has grown so much now that it is now in a number of packages forming the official Holochain .NET HDK. This includes the WEB5 STAR ODK/HDK No/Low Code Generator allowing you to generate hApps built on top of the HoloNET Client and HoloNET ORM from simple metadata (this part is in alpha and will be shortly released). The HoloNET Manager is currently implemented in WPF but we have plans to port this to Uno, MAUI & OpenSilver meaning it can run natively on Windows, Mac, Linux, TV's, IPads, tablets, android, IOS & web. The work for this has already begun so expect future releases soon...

This release now fully implements the full Holochain Conductor Admin API so is now on par with the javascript and rust clients.


Finally this release also features HoloNET HyperNET allowing Unity and Unreal games to implement lag free P2P networking with near unlimited number of players to play online smashing previous limitations on classic cloud/server hosting.


This is the BIGGEST update to HoloNET to date and is pretty much a whole new product now! ;-)


NOTE: The documentation is still for the previous version, please bear with us while we update this soon... thank you!


NuGet Packages:


NextGenSoftware.Holochain.HoloNET.Client


Lightweight version that does not come with the holochain binaries (hc.exe and holochain.exe).


NextGenSoftware.Holochain.HoloNET.Client.Embedded


This version comes with the holochain binaries (hc.exe and holochain.exe) integrated.


NextGenSoftware.Holochain.HoloNET.Client.TestHarness


A console test harness for HoloNET Client.


NextGenSoftware.Holochain.HoloNET.ORM


The new HoloNET ORM (Object Relational Mapping) allowing very easy & rapid development of hApps. This consists of the HoloNETEntryBase, HoloNETAuditEntryBase, HoloNETCollection and HoloNETObservsableCollection classes. The first two can be extended to create your HoloNET Entry models that map directly onto your data structs in your rust hApp zome code. The second two are collections of these entries. You can then simply call basic CRUD methods on your classes such as Load, Save, Delete, etc making it very quick and easy to build hApps without having to worry about the lower complexities of Holochain or configure and use the Holochain Conductor or API's. You also get change tracking, version control & rollback functionality for free. HoloNET ORM allows any existing .net app/website/game/service to be rapidly and quickly converted to a Holochain hApp with very little code changes (you can simply add a new attribute to the properties in your models) and it will now map to your rust hApp structs (which WEB5 NextGenSoftware.OASIS.STAR (https://www.nuget.org/packages/NextGenSoftware.OASIS.STAR)) can also dynamically generate (it generates rust and c# code). More documentation will be coming soon for this...


NextGenSoftware.Holochain.HoloNET.ORM.Embedded


This is exactly the same as above except it is using the embedded version of the HoloNET Client so it is integrated with the Holochain Conductor binaries.


NextGenSoftware.Holochain.HoloNET.Manager


The new UI to HoloNET Client & HoloNET ORM show casing all of their advanced features. This has many generic backend and UI components that can be used to allow other .net devs to rapidly construct their own .net hApps using HoloNET HDK (HoloNET Client, HoloNET ORM, HoloNET Manager, WEB5 STAR ODK/HDK & HoloNET HyperNET). The HoloNET Manager is currently implemented in WPF but we have plans to port this to Uno, MAUI & OpenSilver meaning it can run natively on Windows, Mac, Linux, TV's, IPads, tablets, android, IOS & web. The work for this has already begun so expect future releases soon...


NextGenSoftware.Holochain.HoloNET.Manager.Embedded


This is exactly the same as above except it is using the embedded version of the HoloNET Client so it is integrated with the Holochain Conductor binaries.


NextGenSoftware.Holochain.HoloNET.HDK


The new HoloNET HDK consisting of HoloNET Client, HoloNET ORM, HoloNET Manager, WEB5 STAR ODK/HDK & HoloNET HyperNET. This package contains a plugin to the generic WEB5 STAR ODK No/Low Code Generator extending it so it can generate hApps from metadata built on top of the HoloNET Client/ORM. Release Coming Soon...


NextGenSoftware.Holochain.HoloNET.HDK.Embedded


This is exactly the same as above except it is using the embedded version of the HoloNET Client so it is integrated with the Holochain Conductor binaries.



The new No/Low Code Generator allowing you to generate code for any supported OASIS Provider (web2 and web3) and currently supports Holochain, IPFS, Solana, EOS, Ethereum, Telos, SEEDS, MongoDB, SQLLite, Neo4j & Azure. The generated code runs on top of OASIS/STAR COSMIC ORM making it a very easy and powerful way to share data between any web2 or web3 provider. Release Coming Soon...


NextGenSoftware.Holochain.HoloNET.HyperNET


This is built on top of the HoloNET Client & HoloNET ORM and allows Unity and Unreal games to implement lag free P2P networking allowing near unlimited number of players to play online smashing previous limitations on classic cloud/server hosting. Release Coming Soon...


NextGenSoftware.Holochain.HoloNET.HyperNET.Embedded


This is exactly the same as above except it is using the embedded version of the HoloNET Client so it is integrated with the Holochain Conductor binaries.


Read more here:


It has been one heck of a journey with y'all but now we hope you can see it was defintley worth it! ;-)


Stay tuned for more news soon... especially around STAR ODK/HDK No/Low Code Generator... the final piece of the HDK puzzle (apart from HyperNET which is also coming soon).


We will also be following up on the various packages above going into more detail for each so stay tuned!


In the meantime, check out our previous post for more info on the above packages... enjoy! :)


In Love, Light & Hope,

The Our World Tribe.


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